Taking the Rank 5 Burning Damage evolution does not extend the duration of the priming effect. On the other hand, the Avalanche still packs quite a punch against the various forms of protection, has a high ammo capacity, and a high rate of fire. As for specializations, Agent reduces the cooldown for your powers, increases health, and increases Paragon and Renegade points. . During this time, the target is more susceptible to damage. Incineration Blast would be nice against armored husks but Heavy Incinerate is nicer vs the tougher enemies (Scions, Krogans, etc). Archived post. This 2nd Spec is specifically for missions composed of synthetic enemies, so Geth. Note: As with all projectile powers, the power does not launch an actual projectile when used by a squadmate. It's also worth noting that the Incineration Blast upgrade at level 4 makes this the only damage-dealing AOE ability that an Infiltrator can naturally get. It is also possible to conserve ammo when fighting mobs by simply freezing individual enemies with well-placed shots and ordering squad mates to finish them off. Its improved version is unique in that it offers a 10% damage bonus instead of a longer duration, offering a bonus to defense and offense at the same time, making it a good idea to always have it active. Although it loses its accuracy when fired continuously and/or at long range targets, it is very good at stripping shields and barriers at close range. Incineration Blast does similarly for enemy squad's armor. Is concussive shot useful? - Mass Effect 2 - GameSpot Spec into AI hacking for his loyalty mission and also geth shield boost to make him more of a tank sniper with his widow so he can be more survivable and do high damage, Liara- Trap squishies with singularity, use stasis on leader types. But it is also quite powerful against all other forms of protection, and can both damage and stun multiple unprotected opponentseven organicswith one shot. Avoid Moving Mordin without a cover, he will easily die as he has quite low shields and HP. Be aware, however, that your squadmates will not attack a hacked target until the effect wears off. Each of these weapons are good at keeping enemies at a distance, and still leaving your sniper rifle as a viable weapon. The Infiltrator is the quintessential sniper class, and an expert at guerrilla warfare. While it is useless in missions wherein there are no Mechs or geth, it can still be a good choice for even a single squad point: a level-1 hacked enemy can at least distract others, affording you several seconds of shooting without taking enemy fire. Feel free to add anything I missed! While Shepard's own powers can't be used during Tactical Cloak, it can be a great way to aim your squadmates' powers as you can leave cover to get a clear line of sight to a target. Putting these two together, You can freeze a target in place using your gun, and then shatter them instantly, regardless of how much health they have with a follow-up concussive shot. I chose the Blast for ammo-saving opportunities. No data available Please help me reach consensus. : masseffect - Reddit The phalanx is a better choice for Shepard but your team AI wont shoot it as fast as they shoot the carnifex so the overall DPS of squadmates with the carnifex is higher Sniper rifles- always the mantis unless the widow is available. The Infiltrators AI Hacking skill turns enemy mechs against their allies to divert their attention and in addition cause some extra damage. Drains shields, drains Geths' health, and keeps Shepard out of cover and in the fight. Concussive Blast is great against hordes of husks, but that's about it. Samara- Same principle as Jacob regarding husks, but also her reave is effective against armor and barriers. Sniper rifles are the single most damaging means of attack for an Infiltrator. Use them like free grenades, Grunt- the perfect krogan is the perfect tank, he draws a LOT of aggro and can take heavy punishment without going down. Although this method of stripping enemy from its armor is effective, you already have Incinerate as a base power, making it slightly redundant. The usefulness of Area Overload, Incineration Blast, and Attack Drone have already been covered above. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Dont forget her passive either which gives substantial health and damage buffs to the whole squad. Trophy/Achievement guide, including embeded walkthrough links. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. However, attacking breaks the cloak, so other weapons only benefit briefly from the damage boost (at maximum fire rate 4 shots for the Viper, 3 shots for the Carnifex). His shotgun and charge abilities are also hard counters for melee enemies like husks and varren. Incinerate | Mass Effect Wiki | Fandom This section will cover what weapons you should equip for Mordin to maximize his damage. This includes even protected targets still possessing shields, barriers, or armor. Sniper squadmates are all powerful choices Shotguns- the katana and scimitar suck, always equip the eviscerator or plasma shotgun, unless its Grunt, then pick the claymore Assault rifles- vindicator until you get the mattock SMGs- tempest=space P90, locust=space UMP. Pistols are more effective against armored enemies than against enemies with shields or barriers. Incinerate is also very effective against. Tactical Cloak's specializations are Enhanced and Assassination Cloak. While Armor Piercing Ammo does give a higher damage bonus than Warp Ammo when maxed, it only applies to armor and health. Mordin can use Submachine Guns and Heavy Pistols, and has Shields of 250 with 200 Health. AI hacking is too situational to spend points on so dont, Garrus- Another S tier pick. Power Training: Tactical Cloak, Incinerate, AI Hacking You're browsing the GameFAQs Message Boards as a guest. The Geth Plasma Shotgun is a good weapon against small groups and can devastate enemies that just happen to be alone. Mass Effect 2 Wiki Guide. We further improve Mordin build base stats. However powerful, its one-use-per-mission handicap and elongated charge time makes it a weapon that is often best left on the ship. Full Cryo Blast just for the few occasion where there are multiple exposed Geth to incapacitate, but honestly it is rarely used. Note: This power travels in a straight line from the user to the target, hitting instantly. E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. It also stops enemy health regeneration, but note that even if an enemy has a single point of armour left, Incinerate will damage the enemy's health but not stop their regeneration. The damage bonus against frozen enemies will more than make up for not necessarily getting the cloak damage boost (the cloak damage bonus doesn't work particularly well with the Viper anyway). The damage boost is in practice only a fraction of the listed value, since it's not multiplicative. Incineration Blast would be nice against armored husks but Heavy. I wouldn't waste your own bonus skill on it. Sabotage(+100% damage from tech powers)->Cryo Blast (optional)->Incinerate(if frozen +100% damage+electric combo after Sabotage)->Overload(fire explosion, if chain overload can be multiple explosions). Engineer do not need additional active powers, he already has the strongest combos. http://na.finalfantasyxiv.com/lodestone/character/12348660/. Mass Effect Wiki is a FANDOM Games Community. Using the Infiltrator against synthetics means putting a few points into Disruptor Ammo. It also has a targeting laser when you zoom with it, which can be used to increase its accuracy. Silicon-X 13 years ago #4. If you like distance, then picking assault rifle training would not be a bad decision. His charge ability, which cannot be commanded by the player, is incredibly powerful and can knock most enemies to the ground, even a fully armored scion and possessed troopers. Even a weaker Incinerate can be used to the same effect if an enemy has little shields or barriers remaining. Mass Effect 2: Character classes and powers - part 1 Reddit and its partners use cookies and similar technologies to provide you with a better experience. Power Training: Combat Drone, Overload, Incinerate, AI Hacking, Cryo Blast Weapon Training: Heavy Pistol, Submachine Gun Engineers are tech specialists, the only class able to employ combat drones on the battlefield. Engineer Build Guide | Mass Effect 2 Legendary Edition Improved AI Hacking is great for turning one of your enemies into a tough temporary ally, a useful distraction tool, like a more effective Drone, while flanking with a shotgun or sniping. Incinerate is a damage over time power that is effective against enemies with armor, and can stop health rengeration, especially on the Krogan. Very effective against armor. If you have the Kasumi - Stolen Memory DLC pack, then picking the M-12 Locust as your SMG, would serve as another long range weapon. Earth is burning. Incineration Specialist achievement in Mass Effect 2 You can never go wrong with a sniper in your squad, Miranda- S tier Squadmate, you can never go wrong with her. In the late game, Mordin build will already have all the skills he needs. The M-622 may be one of the least useful weapons to the Infiltrator who uses the Cryo Ammo power. Out of the 3 non-DLC sniper rifles, the Mantis is noticeably more problematic with regards to ammunition. Which is better for Hardcore/Insanity difficulty? On the other hand, it is also fairly accurate and packs a decent punch, so it can be used as a poor man's sniper, in case you run out of thermal clips for your rifle. Although it is far less useful against Collectors, at Rank 3 it can still overheat the weapons of unprotected enemies. While you are using it, just be careful how much ammo you go through since the weapon does tend to eat through your stock quickly. One way around this is to take your shot immediately after activating the cloak - the damage bonus will still apply even though you basically were never invisible. Everyone has shields of some kind, and you want them GONE. The weapon has a two-second charge time before it fires, so make sure your own shields are up before sticking your head out. Use your SMG or AR to strip shields, cast pull, and use warp to set off an explosion. If you are on lower difficulties, putting a few points all around wouldn't waste the Infiltrator's abilities. At any rate, Full Cryo Blast is one of the best powers in ME2. and our Heavy Incineration is good, though Blast is also worth it for its AoE. Squadmate Build Compendium: ME2 Edition | BioWare Social - ProBoards Squadmates can also encourage enemies to pop out of cover. Obviously use discretion in this, because sometimes it's too dangerous. Neural Shock is a useful addition to the Infiltrators powers and already gains much of its value at a single talent point investment. Incineration blast. The Arc Projector also works relatively well at range. Weapon Training: Sniper Rifle, Heavy Pistol, Submachine Gun Has the highest base damage. If you have the Aegis Pack, then you have access to the M-29 Incisor. SMGs are rapid fire weapons that can be used in close range combat. Kasumi- depending on how you use her shes either devastating or a vacuum that eats up all your medigel. Ice Blast has the lowest cooldown in the game of 4.5 seconds. Zaeed He's a very overlooked companion in my experience. Frozen enemies falling over normally fall slowly and predictably. This means having offensive abilities to take down and crowd control enemies. He can equip two types of guns: A submachine gun and a heavy pistol Sub-machine Gun These weapons are very important for Mordin's build. Incinerate does 1.5x damage against armor, but only half damage (0.5x) against barriers and shields. This would be a good investment if you are going up against multiple enemies with biotic barriers, especially on higher difficulties. Concussive Shot is a new power for soldier types that ragdolls a target. Then switch to a pistol or an SMG for the remainder of the engagement. Powers in Mass Effect 2 are a set of abilities that can be used to attack Enemies or to defend you and your squad. This is the Infiltrator's bread and butter. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Use the Infiltrator's weapons to stay at a distance and drop enemies from afar. Evolves Incinerate into one of the following options: Heavy Incinerate This advanced plasma round melts or burns nearly anything it hits. If you prefer to use an ammo power to give an edge at stripping away any protection, then Cryo Ammo will not suit your preference. Because she can also deal with enemy shields, she complements the Infiltrator nicely. Jack's abilities are also worth considering as she has a shotgun, which is useful against close-up enemies, Shockwave, which is very good at crowd control, and access to Squad Warp Ammo, in case you are fighting enemies with barriers. The ability to cloak, then be able to shoot, then get back into cover, can be invaluable during engagements when you need to get a level up on your enemies. Squadmates dont shoot the viper fast enough to take advantage of its strengths, so pick the mantis because they rarely miss and it does a ton of damage. Well I ain't telling you the truth. If unstable warp is used the explosion can even knock down shielded enemies, Thane- high A tier pick, his sniper rifle plus warp allows him to do massive damage to armor, and he can also trigger detonations with warp. Your projectiles inflict more damage. Its extremely limited ammo capacity allows it only to be used once, or maybe twice on a mission with sufficient upgrades and power-cell caches. The Blackstorm is a good weapon for the Infiltrator, if you like to get close. The Incisor has 15 shots per thermal clip, but it fires in 3-shot bursts. Both seem like they 'd have their own particular advantages. Regardless, Assault Rifles are a good choice and wouldn't go to waste if chosen. Also this is more geared towards new players, in case some of this seems obvious to more seasoned players. In addition, this power provides a Sniper Time slowdown and a bonus to its duration, which allows you to use the Infiltrator's signature weapon more effectively. The squad will perform much better with some hand holding (assigning other targets), since frozen enemies will often fall behind cover and the squadmates will happily fire at the cover. I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. Builds for all squadmates. This ammo type loses some of its crowd-control function on Hardcore and Insanity difficulties since every enemy will have some type of special protection, preventing you from freezing them until defenses are stripped. Wear down enemies like Thresher Maws and Geth Armatures and exit the Make for the final shots to get full exp. Archived post. Massive energy blasts overpower shields and synthetic enemies. Mordin should be supported by a high HP or defense character like, Your priority ability should be Fire Blast as it is effective against armors and health bars. 2023 GAMESPOT, A FANDOM COMPANY. How do you get more ammo for heavy weapons. The available tech skills allow you to deal with shielded, armored and regenerating enemies, leaving barriers as the only defense you'll need NPC aid to counter. The damage of any Fire Explosions or other Power Combos caused by the Incinerate are. Damage is dealt instantly (i.e. However, if you still want to equip one here is what I suggest: In this section, I will go through a few tips on when to use Mordin and how. With the addition of Disruptor Ammo, the Widow is capable of tearing through shields and destroying all enemies. You get access to the M-8 Avenger, the M-15 Vindicator, and on Hardcore and Insanity difficulties, the Geth Pulse Rifle. one point is fine, but I wouldn't put anymore in it since you have three very strong teamates that have it. Incinerate is a Power in Mass Effect 2 . The Phalanx is just as accurate at longer ranges (if not more so) than the M-3 Predator and M-6 Carnifex while still packing a better punch. These weapons are very important for Mordin's build. Energy drain serves the same function as overload with the bonus that it restores her shields, and the drawback that it doesnt detonate flamethrowers. This power allows you to move around freely outside of cover and get into a better position before taking an enemy out, but avoid overconfidence: try to keep cover within reach, and remember that enemy attacks not aimed at you can still hit you and break the cloak. Details on every Power. If you aren't a good sniper or you have trouble keeping enemies at range, however, then selecting one of the other two training options might be a better idea. Fantastic against collectors and blood pack, good against everything else as long as you have an anti shield pick too, Tali- great against synthetics, questionable choice in most other scenarios. Most of the tactical options offered by the cloak work fine at a low rank. Incinerate - Mass Effect 2 - Guides - Gamer Corner Guides Even then it is so you don't have to take another active power. Mordin Solus is Salarian Scientist. But once all the enemies are settled into cover and spread out, heavy is better, but not much, 170vs210 fire damage/3 seconds is just 40, or 20% stronger. Squad builds for Insanity - Mass Effect 2 - GameSpot Incinerate | Mass Effect 2 Wiki Like similar evolutions for other powers that bestow a DoT effect, the Rank 5 Burning Damage evolution is 40% (or 50% multiplayer) of the. This is prevented, however, by the presence of any protection (armor, shields, or barriers), reducing its effectiveness. Assault rifles are a good choice if you want to avoid getting too close to your targets. Which do you all prefer? This subreddit is the unofficial forum for those who love the Mass Effect universe including the games, comics, and books! The bread and butter, and easily most used skill for these type missions, is Energy Drain. Heavy concussive shot stops charging Krogans. For a dedicated sniping Infiltrator equipped with the M-98 Widow, and if you pick Warp Ammo as your bonus power and upgrade it plus Disruptor Ammo to the Heavy version you will be a one-man anti-everything monstrosity. Heavy Incinerate vs Incineration Blast - Mass Effect 2 - GameSpot Incisor is only good in Shepards hands and even then not very. Rank 1 - You fire an electromagnetic pulse that inflicts massive damage to shields and synthetic enemies. Because the Infiltrator lacks any real crowd control abilities, the M-100's knockdown ability can help offset that, and provide some breathing room if needed. For a biotic squadmate, Thane adds another sniper rifle, but also has Warp and Throw, two powerful biotic abilities. SMGs are naturally suited for destroying shields, and become downright overwhelming when paired with high-level Disruptor ammo. Incineration Blast is the better evolution for most Infiltrators, given that Incinerate does respectable damage against anything but synthetic health and will more often than not hit multiple targets. Certainly though, the one ability that should always be the Heavy vs. Area is Vanguard's charge. A good weapon for Infiltrators since it, like the Cain, does not disengage Tactical Cloak while charging it; so you could cloak first, then line up the perfect shot in relative safety, and return to cover after you fire and the cloak is deactivated. With the high 2.4x damage bonus against armor, even on Insanity, Incineration Blast can fully strip armor of weaker armored enemies like vorcha and husks (slightly better than Heavy Warp damage). Taking this evolution can also allow the power to land even on enemies attempting to dodge the projectile. Even though Incinerate isn't as effective against shields or barriers, the burn duration is useful for preventing those protections from starting to recharge, especially on higher difficulties where the delay before recharging begins is much shorter. Another important thing to note if considering using this power as a substitute for Incinerate is that it cannot be arced around cover, which can make it difficult to target certain enemies. Heads Up for new players to ME2: Power Combos : r/masseffect - Reddit --you only notice the trolls and morons (like attracts like), and my replies to them. Incinerate This Power burns Organics or live enemies over time while stopping their HP regeneration. Depending on the play style, each of the sniper rifles can be effective. The CID is bananas! Exploding flame damages the health and armor of anyone nearby. Finally, you should never forget the power of the M-5 Phalanx as a long range weapon and even a targeting aid. For more information, please see our 2023 GAMESPOT, A FANDOM COMPANY. Cryo Ammo is also invaluable for Infiltrators using the cloak for sneaking up on enemies and ambushing them. What happens if I save the workers in Zorya ? Its freeze-effect is also prevented on higher difficulties because it can only affect unprotected enemies. Generally I want Grunt up front taking the impact and keeping the enemies occupied whiel I pick them off from the back. And thats it! The Locust is a little better at stripping armor than shields or barriers when compared to the other SMGs, but it is fairly accurate even at mid-range. Discussion You're browsing the GameFAQs Message Boards as a guest. The cloak can be a double edged sword: on the one hand your damage is boosted and enemies don't target you, however many enemies will go to cover and refuse to pop out when the cloak is activated. However, the Incisor suffers from very low ammo reserves and a very low ammo pickup amount. Available after completing Kasumi Goto's loyalty mission from the Kasumi - Stolen Memory DLC, Flashbang Grenade offers strong crowd control capability for the Infiltrator, with the ability to knock enemies out of cover and bypass multiple forms of protection. It has great synergy with all weapon types but especially sniper rifles. Note that an Infiltrator can remain cloaked while charging the Cain. Assassin, on the other hand, grants more weapon damage, more power damage, and more sniper slowdown while scoped. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. Due to its very short cooldown, it does not interfere with using other powers. Your powers don't come out to 51 pts. Full details on all possible Romances. Overload | Mass Effect Wiki | Fandom Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . Like it's been said, it's situationally useful, and it's pretty useful against charging krogan. The Cain is a great heavy weapon if you only have one objective and only plan to use it once. This matters. Especially useful against Praetorians and heavy mechs, it takes down their shields faster then any other weapon, giving the ability to follow-up with a sniper barrage. If I'm fighting a lot of guys on insanity and I shot through an enemy's defenses, but I don't have time to waste on him because some annoying heavies keep launching rockets or a mob of guys are starting to rush, I knock him down with a concussive shot to temporarily disable him while I deal with the more immediate threatthough I usually use a squadmate's concussive shot for that. incinerate heavy or blast - Fextralife Forum If you have attained Squad Warp Ammo as your loyalty power, the combination of Grunt and Garrus is particularly lethal, as their combined weapons cover every range, and you won't need the ability to break down Barriers as much as you otherwise might. Disruptor Ammo is very effective against shields and synthetics (the geth and Mechs). Give him inferno ammo and his DPS is nothing to shake a stick at either. This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. Mordin Solus - Mass Effect 2 Wiki Guide - IGN I mean I know I need to adjust member accordingly, but what I planned: You want to know the truth? me2 incinerate heavy or blast - akersmmm.com Alternative to the tempest, however, has smaller multipliers against shields and barriers. Neural Shockwave is instant-cast and instant effect, something Shepard's Full Cyro Blast would not be, and even has a lower cooldown. I do not like Warp Ammo with the exception of maybe on a Biotic or a Widow Infiltrator. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. Engineer Build - Unshackled Controller | Mass Effect 2 (ME2) Available after completing the mission associated with the Lair of the Shadow Broker DLC pack. Dont bother putting points in overload, she already has two strong abilities that nobody else gets and you have two other great squadmates with access to it. Dump points into that early and make sure to pick the squad ammo evolution. Is there a way to switch which shoulder the camera looks over on the PC.
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